← Back1. Core Goal
- Each round shows one target marker (color + symbol).
- That marker tells you which robot must reach the destination.
- All four robots are allowed to move, even if only one is the final scorer.
2. Movement Rules
- When you move a robot, it slides in a straight line.
- It stops only at a collision: outer wall, inner wall, or another robot.
- Because of this, helper robots are often used as temporary stoppers.
3. Typical Round Flow
- Observe: identify target color and blocked lanes.
- Plan: map 2-5 key stops before touching controls.
- Execute: move with keyboard/swipe and count your moves.
- Review: compare your path and search for shorter alternatives.
4. Common Mistakes
- Confusing avatar color with target robot color.
- Trying to move only the target robot.
- Starting fast without checking reverse paths.
- Ignoring robot positions that can create bounce angles later.
5. Mode-Specific Tips
- Single: reset aggressively and optimize for lowest moves.
- Daily: use one clean baseline first, then improve by one move.
- Multiplayer: do not bid below your confidence threshold.
- Profile progression: guest data is local, account data is persistent.
6. Quick Example (Concept)
- Target is Blue robot in upper-right zone.
- First place Red robot as stopper on right lane.
- Bounce Blue vertically, then horizontally into goal lane.
- Use Yellow as final stopper to prevent over-slide.
7. Understanding Walls
- The 16x16 board contains outer walls (edges) and inner walls placed on cell boundaries.
- Inner walls come in two forms: straight walls blocking one side, and L-shaped walls blocking two adjacent sides of a cell.
- Walls are fixed for each board layout and do not change during a round.
- Learning to read wall placement quickly is essential — it determines which lanes are open and where robots will stop.
- Pay special attention to walls near the target tile, as they define the entry direction your robot must use.
8. Controls & Interface
- Desktop: click a robot to select it, then use arrow keys or click directional buttons to move.
- Mobile: tap a robot to select, then swipe in the desired direction.
- The move counter tracks how many moves you have made in the current round.
- Use the Undo button to step back one move if you made an error.
- Reset returns all robots to their starting positions for the current round.
9. Game Modes Explained
- Single Player: practice at your own pace with unlimited resets. Great for learning wall patterns and building intuition.
- Daily Challenge: one puzzle per day, shared globally. Compare your move count with players around the world.
- Multiplayer: compete in real-time rooms. Players bid the number of moves they think they need, and the lowest bidder must prove their solution.
- Each mode develops different skills — single builds fundamentals, daily builds consistency, multiplayer builds speed and confidence.
Quick Checklist Before You Move
- Did I identify the exact target robot?
- Which robot can become the first stopper?
- Can I solve it faster by planning backward from the goal?
- Is there a 1-move setup that unlocks a shorter final line?
- Which lane must stay clean for final entry?
- If this fails, what is my immediate fallback route?
- Have I checked walls around the target tile for entry direction?
- Am I using all four robots or limiting myself unnecessarily?