The rule that changes everything
In standard play a round ends the moment the target robot touches the target cell. Chain Mode removes that instant win. Several coloured targets sit on the board, each bound to a robot of the same colour, and the round ends only when every one of those robots is resting on its matching cell at the same time.
That single change makes the puzzle non-sequential. Reaching target one, then target two, then target three is not progress if the third solution knocked the first robot loose. What you are actually searching for is a final board state, together with a move order that arrives at it without destroying itself along the way.
Players arriving from standard mode usually lose their first several Chain rounds to exactly this misunderstanding. They treat each individual arrival as a checkpoint, then discover on the last move that the position they built cannot be completed. Unlearning the checkpoint habit is most of the early progress in this mode.