Corner ownership
Corners are force multipliers. A robot parked at the right corner can support two or more future turns.
Do not spend corner positions on temporary ideas unless they unlock immediate value.
On the 16x16 board, the four board corners (1,1), (1,16), (16,1), and (16,16) are special because any robot pushed there is guaranteed to stop. This makes them zero-cost parking spots: you never waste a move on a robot that accidentally slides past a corner. But the truly valuable corners are the internal ones created by L-shaped wall segments. A robot parked next to an L-wall can block movement in two perpendicular directions, making it a dual-purpose stopper.
Map the high-value corners at the start of each puzzle. Look for wall configurations that form natural pockets where a robot can sit and influence two lanes simultaneously. These positions are worth investing a setup move to reach.