How the teleport actually resolves
Portal Mode places two linked cells on the 16x16 board, A and B. A robot that slides across A immediately emerges from B and continues in the same direction under the same stopping rules. It does not turn, it does not pause, and it does not lose momentum.
Three details decide most rounds. First, the teleport fires once per move, so a robot that exits B and later crosses A again on the same slide will not teleport twice. Second, if a robot is already resting on the exit portal, teleporting is disabled and the sliding robot passes over A as if it were ordinary floor. Third, nothing else changes: robots still stop only at walls, board edges, or other robots.
Read those three rules as one sentence. A portal is a conditional shortcut between two lanes, and the condition is whether the far end is occupied.